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HYDRA Game Development System
Posted Sunday, December 02, 2007 by Mark Krupinski

The idea of publishing dedicated console games has always called to computer programmers, and I'm no exception. In fact, some of the early computers I programmed on (TI-99/4a, C64, Atari 800XL, and, of course, the Amiga) were very console-like in their support of sprites, bit-planes, screen resolutions, and so on. However, actual dedicated gaming consoles were much more difficult to develop for--that is, without getting into serious home-brew activity. (I remember my first 3DO, and I had no desire to crack that console open.)

Enter the HYDRA Game Development Kit. This hw/sw package allows you to write some pretty sophisticated video games using a C-like language by interfacing the kit to your own PC. You can also write directly to the HYDRA without a PC using a derivative of the BASIC language. That's a quick way to get a taste of console programming!

At the cost of $199, the kit comes with quite a bit, including:

  • HYDRA console w/128k EEPROM and a variety of I/O options
  • PS/2 Mouse and Mini Keyboard
  • Nintendo-compatible gamepad
  • USB programming cable
  • 128k Re-programmable game card to store your games and applications
  • Blank "Experimenter" card to design your own add-on hardware
  • Book and CD-ROM of source code to support your coding efforts


Be sure to check out the XGameStation website for more details. Honestly, this looks like quite a neat little package. 

I’d love to find this under the tree on Christmas morning!

- Hap Aziz

Filed under: Gaming
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If you think XGameStation is impressive, check out Parallax's site for the Propeller based HYDRA kit at parallax.com
Posted by Elijah on 12/3/2007 12:00:00 AM

This is a pretty neat system, being a gamer that likes to play games including classic arcade as well as newer games. I wonder what the capability of what a person can program as far as graphics and detail for the game can go. Also for myself i'm not a very good programmer, but this looks like it seems to be a good teaching tool on how to program a game, if the person using it was willing to put forth time to learn the language.
Posted by Robert Madden on 1/15/2008 12:00:00 AM

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