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My Little Dinosaur
Posted Monday, February 04, 2008 by Mark Krupinski

Technology I first heard about Pleo around the Spring of 2007.  The company, Ugobe, was founded by the inventor of Furby--he has had some measure of success in the consumer robotics market.  Pleo looked like it was positioned to be a significant leap in technology over Furby.  In fact, Pleo looked like it would give Sony's discontinued Aibo a run for it's artificially intelligent money.  The specs were certainly enticing: mulitple sensors for sight, sound, touch, and motion.  The ability to navigate its immediate environment and interact with its surroundings and the people nearby.  Distinct personality development over time, from "birth" as a hatchling to inquisitive adolescent.  Unfortunately, as the Summer of 2007 progressed, the original price point was adjusted upwards and the original shipping time frame was adjusted outwards.

Finally, in the late Fall, Ugobe notified all the people on their mailing list that Pleo would be shipping in time for the holidays.  Apparently Pleo's engineers put the additional time to good use, and with the increase in cost (approximately $350--still a mere fraction of Aibo's cost) came quite a few improvements in functionality.  Pleo would ship to the first 2000 people in Ugobe's mailing list if they opted to buy, and they would get Pleo's from the first batch.  I was one of the lucky early adopters.  The following is a list of Pleo's technical specifications:

  • Infrared transmitters and receivers so Pleo can communicate with others of its kind
  • Infrared interruptor so Pleo knows when something is in its mouth
  • Touch sensors in multiple locations all over Pleo's body
  • Motion sensors
  • Speakers and Transmitters
  • Color cameras
  • The Pleo personality software


Pleo's rechargeable battery holds a charge for approxmately 45 minutes, which is plenty of time to play with him and watch him as he explores his surroundings.  Pleo was designed with the capability to react to a variety of studations, deterining how best to move or eat or play or even sleep.  As a member of my family, Pleo fits right in.  We enjoy watching how he reacts to the things we do (or don't do) when he is near.  For the most part, if we leave him alone, he will seek out other objects around his size, though he will occasionally cry out to be petted or when he wants to play Tug-of-War with his plastic leaf.  Pleo is defintely an extrovert!

It's amazing to me how far we have come in such a short time in terms of using hardware and software to imitate simple life functions.  It's done in the virtual world through game characters and avatars, for example, and we've just recently gotten sophisticated about creating hardware-based creatures.  Anyone care to predict where we'll be in just a decade down the road?

- Hap Aziz

Filed under: Robotics
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Comments

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I think this is pretty amazing. I used to have a furby back when they came out and I was impressed with it, yet a little annoyed at the same time. I have always been interested in the intelligence they seem to put into these machines. I also used to have a lot of fun with the toys Tomagotchi, I think it also had a bit of intelligence there, but of course not much. I have never really been in contact with Sonys aibo, but I have seen many videos, and if this is more improved I would defiantly like to see one in action. I know there is the scare about robots taking over one day, but I think as long as we are smart with what we do we can achieve anything safely. Besides, computers are only as smart as we want them to be.
Posted by Jennifer O'Neil on 2/6/2008 12:00:00 AM

This thing sounds crazy. I remember people falling head over heels for the Furby, but all that thing did was be annoying. With the ability to interact with so many different objects and people alike, the probability of having an actual robot pet that thinks and feels is coming closer to reality. Hopefully, people won't use this as an excuse not to have real pets.
Posted by Kevin Chung on 3/12/2008 12:00:00 AM

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